Darwin's Demons Downloads

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Version 0.27

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Patch Notes

Version 0.27 - October 26th, 2016

  • Reworked gameplay HUD
  • Updates to lore screen
  • Stability fixes for resolution settings
  • Various bug fixes and balancing tweaks
  • Some titlescreen UI updates
  • Version 0.26 - September 9th, 2016

  • Added achievements
  • Added a screen in the main menu to view achievements
  • Version 0.25 - August 12th, 2016

  • Fixed a bug on "Try Again"
  • Slight change to how the spawn rate for genetic anomalies works
  • Some general, minor tweaks
  • Version 0.24 - August 10th, 2016

  • Fixes to increase stability on the title screen
  • Version 0.23 - August 5th, 2016

  • Added controller support and mapping
  • Implemented multiplayer (locked in base demo build)
  • Fixed some more bugs
  • Version 0.22 - August 3rd, 2016

  • Locked down the number of ships and equipment that can be unlocked
  • Added a more intuitive character select screen
  • more information in Lore pannel
  • Squished mountains of bugs (again)
  • Preparing for achievements and multiplayer
  • Version 0.21 - July 29th, 2016

  • Lore and credits screens
  • Changes to character selection
  • Improved experiment panel
  • Fixed a bug where you couldn't leave experiment mode after you entered it
  • Volume actually saves on title screen
  • Score screen changes score boards on hover
  • New ships (only available in future purchasable version)
  • New energy shield configurations
  • Some new sound effects
  • Version 0.2 - July 27th, 2016

  • Squashed mountains of bugs
  • Graphs are back
  • Multiple difficulties and corresponding scores
  • Experiment mode
  • Use mouse to select ship, alternates, shields, and augments
  • More details on how to control the game in the selection screen
  • New game over screen with graphs
  • New backgrounds, music, and sound effects
  • Version 0.191 - July 21st, 2016

  • Fixed bugs from version 0.19
  • Perks now show on the score screen
  • Scores available on title screen
  • Graphs disabled after generation 13
  • Version 0.19 - July 20th, 2016

  • Removed graphs to fix the generation 14/15 slowdown bug
  • Added more perks
  • Added framework for alternate gametypes
  • Minor ship balaces
  • Minor UI fixes and updates
  • Added new sound effects
  • Added new backgrounds
  • Version 0.181 - July 18th, 2016

  • Fixed Generation 4 slow down
  • Fixed several bugs including Spear fire rate
  • Version 0.18 - July 15th, 2016

  • Added new eyes and animations to all creatures
  • Improved migrant creatures
  • Fixed creature stats on the upgrade screen
  • Added a new ship: The Locust
  • Changed all prices of ships, shields, and secondaries
  • Implemented new perks sysytem: You can purchase new perks with credits
  • Resolution control improvments
  • Added Options screen to the in-game pause menu
  • You can now click through the animated splash screen when starting up the game
  • Fixed various bugs (including Needle movement bug)
  • Version 0.17 - July 13th, 2016 - Steam Greenlight Release!

  • Added 3 new turret shields (with updated turret mechanics)
  • Removed personal colored shields
  • Readjusted leveling costs
  • Added 3 new secondaries
  • Rebalanced the Turkey and Goose
  • Added Genetic Mutants
  • Added score multiplyers and an in wave score screen
  • Added a Linux Build
  • Sound tweaks and minor bug fixes
  • Improved how evolution is working in our game
  • (Oops! Broke fitness graphs! They'll be fixed in Friday's update!)
  • Version 0.16 - July 8th, 2016

  • New Options Menu - Sound and graphics controls
  • 2 new ships - The Ripper and the Weaver
  • 2 new alternate fires - Drunken Missiles and Mines
  • Fixed lag in later waves
  • New text font
  • Added a new graph that records creature color across generations
  • Added end of game stats
  • Creatures now animate on the upgrade screen
  • New creature behaviors in the first wave
  • Graphs now cycle on upgrade screen
  • Started implementing new creature shot types
  • Added a new Polymorphic Games animated splash screen
  • Version 0.15 - July 6th, 2016

  • Added screen shake when you lose a life
  • The upgrades have been rescaled
  • Rebalanced all of the ships, shields, and alternate fires
  • Added new music
  • Added new data charts on upgrade screen
  • Updated Unlocked version (contact us on Facebook or Twitter for a link)
  • Various bug fixes
  • Version 0.14 - July 4th, 2016

  • New build for YouTubers (contact us on Facebook or Twitter for a link)
  • Changed the upgrade screen and title screen
  • Added 5 new ships including the Audubon Class
  • Added new sound and music
  • Added new background in-game
  • Added upgrade price scaling and ship unlock costs
  • Various bug fixes
  • Version 0.13 - June 29th, 2016

  • Reduced costs of upgrades and unlocks (Happy 4th of July!)
  • Adjusted the dificulty of the creatures
  • Added multiple laoding screen images
  • Added several new shields and alternate weapons
  • Added 3 new ships - The Reaper, The Plow, and The Rake
  • Tweaked Title Screen - Now has launch button and other cosmetic changes
  • Version 0.12 - June 24th, 2016

  • Added new creature morphology
  • Added 2 new creature shot types
  • Added a credits systems to unlock ships, secondaries, and shields
  • Added a new alternate weapon: homing missiles
  • Added two new personal shields: purple and orange
  • Added mouse controls on title screen
  • Revamped title screen and loading screen
  • Fixed errors with 'Try Again' and 'Main Menu' buttons
  • Fixed title screen bug
  • Made player controls more reliable
  • Version 0.11 - June 21st, 2016

  • Adjusted charater select screen (select alternate fire to start game)
  • Added loading screen after character select
  • Fine-tuned resolution
  • Added transition between waves
  • General UI improvements
  • Fixed negative lives bug
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