University of Idaho
Polymorphic Games

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We make evolutionary video games. Instead of pre-programming, scripted enemy behaviors to escalate difficulty, our games use populations of creatures that evolve - and specifically evolve to beat your strategy. Each creature has its own traits it can pass onto its offspring. After you beat one wave of creatures the creatures that were the hardest to beat reproduce and you’ll fight their offspring in the next wave. Evolving traits include features like size, speed, damage, resistances, and behavior. We use real principles of evolutionary biology to create a model that includes all the components of real evolution—variation, inheritance, selection, and time—just operating at a much faster pace. This creates dynamic enemies that adapt to how YOU play the game. We just give evolution the space to work.

Our studio is based on the University of Idaho campus and populated by undergraduate students. A university setting is the one place where you can find programmers, artists, writers, musicians, marketers, and biologists—not just everyone you need to make a video game, but everyone you need to make a video game with foundations in evolutionary biology. We hire insanely talented teams of undergraduate students to develop our games. Not only does this give us a team that can think outside the box, but it provides a great student experience. Our employees get to build skills in communication, leadership, and collaboration that they take with them when they graduate, all while honing their skills in their own trade.


Check out our games!

Project Hastur

Project Hastur Support Us! Learn More

Darwin's Demons

Project Hastur Buy on Steam Learn More

Core Team

Dr. Terence Soule

Co-founder/ Executive Producer
Professor of Computer Science at the University of Idaho. Really good at making up fake science for game lore. His lifelong ambition is to have a statue erected in his image, but doesn’t expect that to happen until after the robots take over.

Dr. Barrie Robison

Co-founder/ Executive Producer
Professor of evolutionary biology at the University of Idaho. Makes sure the evolution actually works. Talks a lot. There should always be more tentacles...

Samantha Heck

Project Lead/Lead Programmer
Computer science undergraduate at the University of Idaho. Makes the game work. Not allowed to draw things.

Landon Wright

Art Director
Graduate from the University of Idaho’s Virtual Technology and Design program. Makes all the pretty things. Likes making things shiny...